Saturday, March 19, 2016

Sprint 1 Demo

In a previous post I mentioned how much work I was able to get done in a single day. It turns out it's a good thing I had so much free time then, as I barely touched this thing for the rest of my mini-sprint

Here's what I can demo today:


Not an impressive amount, but let's get on with it!


Here you can see a clearly orange dog standing by a pixel house and tree while a "day/night" cycle goes off in the background

A few notes, in case someone who actually cares is reading this in the future - the sky, tree, and house are mine. The dog is from the wonderful Undertale, and the ground sprites are some license-free sprites over at opengameart.org

Anyway, I'm pretty happy with how this all turned out. The "cycle" is achieved by drawing the sky layer first and then drawing a semi-transparent rectangle over it. The changing of colors is achieved by gradually increasing/decreasing the RGB values

I think it came out pretty cool and was incredibly easy to make

I don't think I ever explained 'jetpack jumping', and I actually have no idea if anyone uses this term. Here's what I mean...

In Mario games (among other platformers), there are really two styles of jump - tapping A, and holding A. Tapping A causes you to jump at a static height each time, while holding A causes you to jump a bit longer depending on how long you hold it

Here's it in action. Tapping A...


And here's Holding A...


Though this is an Animal Crossing and life simulator, I feel it is very important to get a good "feeling" platforming engine. I'll explain more in a later post, but for now I'm pretty happy with how this went

Anyway, today will be spent doing some odds and ends and planning the next sprint. 

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