Sunday, March 20, 2016

Keeping the dream alive - let's plan Sprint 2

I've decided this whole idea of "planning" sprints down to the task level - or even the story level - is not working for me.

I'm not sure if anyone has ever tried 1-man Agile before, but playing the part of Product Owner, Developer, QA, etc. etc. is proving difficult

Instead, I'll talk about overall goals and we'll see just how many of them I can get to

Goals for Sprint 2

1. Refactor!
A lot of my code from Sprint 1 is throwaway. I'm also a bad programmer, so let's just assume all my code is throwaway

This sprint I'm going to focus on rewriting code and making it better. More robust, more comments, all that stuff

2. Monsters...?
Every so often my wife will look over my shoulder and ask, "Uh, aren't you doing an Animal Crossing clone? What exactly is that thing, then?"

And it's true. A lot of my time has been spent coding a basic platforming engine and learning LUA. Right now this thing resembles more Mario than Animal Crossing

I hope to change that with this sprint. We'll have monsters - using dummy placeholder art, no doubt - and we will hopefully talk to them and learn their secrets. Or will they learn ours...?

3. States!
If you're like me, the idea of 'states' is about where you've given up on game designs in the past.

I'm trying to avoid that this time. This week I'll spend some time getting at least a menu and gameloop state up, and perhaps even "proof of concept" states, like maps or inventories

Alright, that's good enough for now. We'll see how much time I get on this as the week goes on. See you then

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