Sunday, March 27, 2016

Sprint 3 Planning: Let's All Go to the Monsties

Alright, this will largely be a stream-of-conscious type of post.

I feel real good about where I'm at after 2 sprints (weeks). My head is overflowing with feature ideas, coding ideas, and more. I think I'm ready to take the next step and start to seriously think about future plans for this game

This sprint is going to be spent on two main areas:

1. Visuals. Not necessarily improving the graphics (they suck) or anything like that, but more trying to get a grasp for how I want the game to look. Should there be a HUD? What's the best scale to work with? What are some things I could do with perspective? And so on.

2. Planning. This is where I hope I can use my experience as a BA. I plan to create Visio charts of game loops, feature lists, story summaries, and maybe even some minor script writing

One goal I hope to certainly accomplish by next Saturday is a list of possible titles for the game. I feel establishing that early is important for motivation.

Anyway, we'll see what sort of grab-bag of coding I can get done as well. I hope to at least class-ify the Monster objects and maybe even play around with a camera. I also might try my hand at an "interior" state with the ability to enter a house. That'd be neato.

More to come!

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