I've decided to play with 1-week sprints to start. It's obviously just me and the amount of work I can get done might be minimal, but at this early stage it's easy to demo "big wins"
After playing with both GameMaker and Love 2D I've decided to stick with Love. The former has better "content management" and overall would be more futureproof, but there's something very appealing about the quickness and uniqueness to Love
Anyway, let's talk about what this Sprint will consist of
Sprint 1 - 03/13/2016 -> 03/19/2016
Goal
Continue work on the main parts of the engine. Focus on aspects that are visual or demoable so that the main part of the game can start to take shape
- Implement "jetpack jumping" (hold jump for higher boost)
- Fix issue regarding mid-air jumping
- Begin work on states
- Implement NPC layer (basic)
- Implement NPC dialog (fake / hardcoded)
- Make at least 3 pixel portraits
- Make at least 1 pixel house
- Make at least 1 pixel tree
- Create at least 5 NPC concepts
Alright, I have no clue what my velocity is going to be, so we'll see how many I can get done there...
More to come
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